Baggage Hall
Run the baggage hall of a busy airport. Bags arrive with their passengers at check-in and come off the aircraft on the apron; your job is to get every one of them where it belongs, on time.
- 6 shifts
- Planning, not reflexes
- Plays offline
- Free, no ads, no data collected
// what you do
You run the hall
The sorter works on its own. Every belt runs at the same speed, so where you put things matters: a dock near the sorter fills faster, one near the carousels empties faster.
Check-in counters
Open counters for each departure before the queue gets long.
A dock for every flight
Departures gather their bags there, arrivals unload theirs.
Tugs
Each tug pulls three carts and shuttles between its dock and the aircraft by itself, waiting its turn in line.
Carousels
Give each arrival a carousel and watch its passengers walk in, wait and take their bags.
Transfer bags
They come in on one aircraft and leave on another: back through the sorter to their connecting flight’s dock.
Jams and breakdowns
Send the technician when the sorter jams or a carousel stops, and bring your tugs to the workshop before they break down.
// six shifts
From a quiet morning to a hub wave
Six shifts, from a quiet morning with two flights to a hub wave of eight with connections, jams and breakdowns. Earn up to three stars on each; one star opens the next.
Pause any time
Play at 1×, 2× or 4×, or pause to plan. It is a game of planning, not reflexes.
Colour and shape
Every flight’s tag has its own colour and its own shape. Sounds and an original music loop each have their own switch in the pause menu.
// what it costs
Free
No in-app purchases, no ads, no account. Baggage Hall works offline and collects no data (privacy policy). It is in development and being tested on TestFlight, so it is not on the App Store yet.